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Art of Nathaniel Ramsey

  • Portfolio
  • Game Work
  • About
  • Resume
  • Contact

Nathaniel Ramsey

Character Artist
nramsey05@gmail.com
www.artstation.com/nathanramsey
Mobile (213) 453-0127


Skills
 
»Strong sense of form and anatomy for bodies and faces. 
»Precise and clear communication abilities. 
»Command over character creation pipeline from sculpt to final look-dev 
»Strong understanding of topology. 
»In-depth knowledge of game studio pipeline.

Software
»  Modelling: Zbrush, Maya, Marvelous Designer, Xgen
»  Texturing: Substance Painter, Adobe Photoshop & Illustrator
»  Rendering: UE5, Marmoset Viewer

RELEVANT EXPERIENCE

Lost Boys Interactive (2022 - Jan 2024) -Character Artist II
»  Responsible for creating believably realistic head sculpt and textures on short deadlines.
»  Creating high fidelity  clothing in Marvelous Designer and producing game-ready topology and textures based on time period specific references.
»  Researching and creating briefs for character and prop assets including references, real-world measurements, history of asset/prop and in-game usability metrics.
»  Exploratory asset work to help develop a specific look for projects

Little Orbit(2021 - 2022) - 3D Character Artist
»  Contributed in designing art style/collaborated with design team and art director for multiple work in progress titles
»  In charge of hi-res/real-time topology/texturing for all playable characters
»  Creating characters in multiple different art styles to fit current project needs

Digital Domain(2019 - 2021) - Character Modeler / Facial Artist

- MLK Experience
-MLK Footage : https://youtu.be/L5VHE0hGV6Y

» Lead and QC’d work from India office for garment pipeline 
» In charge of creating real-time hero character hair for VR project 
» Created library of real-time clothing for multiple different body types

- The Quarry
» Cleaning scan data for character pipeline use 
» Creating photoreal head sculpts based on scan data
» Facial expression sculpting 
» Body scan topology wraps and sculpting

EDUCATION

CGMA Hair Creation for Games
October 2021 – December 2021
»  Created a real-time hair piece from start to finish under mentor-ship Naky Solanki
»  Met and submitted required work for every week by week deadline
»  Learned and implemented new knowledge of xgen, photoshop to create realistic results

Summer Character Workshop
July 2016 – September 2016
»  Created game ready 3D PBR character from existing concept sketch under mentor-ship of Lee Devonald
»  Collaborated with fellow mentees on critiques, troubleshooting, and software instruction
»  Honed knowledge of UE4 material creation, lighting, and texturing within substance painter

The Los Angeles Film School, Associate Degree of Science
June 2012 - November 2013
»  Learned basics of character creation pipeline

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