Character Artist
nramsey05@gmail.com
www.artstation.com/nathanramsey
Mobile (213) 453-0127
Skills
»Strong sense of form and anatomy for bodies and faces.
»Precise and clear communication abilities.
»Command over character creation pipeline from sculpt to final look-dev
»Strong understanding of topology.
»In-depth knowledge of game studio pipeline.
Software
» Modelling: Zbrush, Maya, Marvelous Designer, Xgen
» Texturing: Substance Painter, Adobe Photoshop & Illustrator
» Rendering: UE5, Marmoset Viewer
RELEVANT EXPERIENCE
Lost Boys Interactive (2022 - Jan 2024) -Character Artist II
» Responsible for creating believably realistic head sculpt and textures on short deadlines.
» Creating high fidelity clothing in Marvelous Designer and producing game-ready topology and textures based on time period specific references.
» Researching and creating briefs for character and prop assets including references, real-world measurements, history of asset/prop and in-game usability metrics.
» Exploratory asset work to help develop a specific look for projects
Little Orbit(2021 - 2022) - 3D Character Artist
» Contributed in designing art style/collaborated with design team and art director for multiple work in progress titles
» In charge of hi-res/real-time topology/texturing for all playable characters
» Creating characters in multiple different art styles to fit current project needs
Digital Domain(2019 - 2021) - Character Modeler / Facial Artist
- MLK Experience
-MLK Footage : https://youtu.be/L5VHE0hGV6Y
» Lead and QC’d work from India office for garment pipeline
» In charge of creating real-time hero character hair for VR project
» Created library of real-time clothing for multiple different body types
- The Quarry
» Cleaning scan data for character pipeline use
» Creating photoreal head sculpts based on scan data
» Facial expression sculpting
» Body scan topology wraps and sculpting
EDUCATION
CGMA Hair Creation for Games
October 2021 – December 2021
» Created a real-time hair piece from start to finish under mentor-ship Naky Solanki
» Met and submitted required work for every week by week deadline
» Learned and implemented new knowledge of xgen, photoshop to create realistic results
Summer Character Workshop
July 2016 – September 2016
» Created game ready 3D PBR character from existing concept sketch under mentor-ship of Lee Devonald
» Collaborated with fellow mentees on critiques, troubleshooting, and software instruction
» Honed knowledge of UE4 material creation, lighting, and texturing within substance painter
The Los Angeles Film School, Associate Degree of Science
June 2012 - November 2013
» Learned basics of character creation pipeline